
First off ignore the Frostmourne I know it sucks!
Well this is the first finished one of my drawings that's sort of Arthas concept. Like I said it's pretty similar to yours Bret. I like the fact that he still has his Libram chained to his belt I saw you went for a skull on it in yours, I think I opted for the emblem of the knights of the silver hand on mine sort of keeping his Paladin spells as it were. The rest of the armour is very similar to the Warcraft 3 stuff but I tried to make it a bit more interesting.
I'm going to put up one with the different bits of armour like your Illidan as well because I had a few kinds for almost each bit and a few where I don't know if maybe it would be nicer to have the death knight version. Main one I wondered about was the belt. Because I think the Death Knight one is pretty cool but then the old school one is really good too. The lion's head of lordaeron. I couldn't draw it face on at all so i've left the belt blank, i was defeated by the cat head :(
But yeah I'll put the armour ones up tomorrow, hope this is ok! Let me know if you would like me to try something else or take that in a completely different direction etc!
2 comments:
Adam I like the drawing, I think it's a nice piece of work; we are both doing it quite similar to the original, can't really drift too far from what it has always looked like anyway.
At the moment, I'm thinking about 2 path of experiement you can try, one focuses on the posture, you can try to study some of those amazing French 18th centry sculptures and see how they idealize male figure to make it stand with heroism and romantisism. once one or a few good poses are worked out, they can make the concept look more interesting and professional.
The other direction you can take is the detail on each bit of armor, this will involve research from the related style such as crusader, medieval etc. this need to go into great details such as what kind a nail or buckle they use on those plate armor and how they are joined together, as such information will affect the modelling, more importantly, all of such design need to make sense as if they can be physically achieved in real life.
I was gonna do this but if you can take it on, I'll be able to focusing on script and storyboard.
Good work!
Sounds like I've got something to do over the weekend then! I'll have a go at the armour stuff I think and then try to capture that kind of regal heroic stance mixed with the terrible power, the sort of struggle in his mind with Ner'Zhul.
Thanks for the feedback, I should be able to get a fair bit done at the weekend!
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