
**edit**
A quick sketch in attempt to capture some interesting ideas.

**edit**
I had a thought about a mask, like a samurai cavalry mask, imagine it could be made out of a demon's skull or something, but that would risk to leave him completely unrecognizable, so I thought maybe should leave the blindfold as it always has been.
When working on Arthas design, please bear in mind to create a look between paladin and death knight, because when Illidan and Arthas met, it was still miles away for arthas to complete his conversion. If I were to write appendices, there would be some hard struggle on Arthas' side when he's alone. things such as dealing with the echo of voice from Frostmourne, haunted by the path he took, and the physical pain and wound that would never heal unless he reverses the holy spells and feed on what he once protected and loved. I always feel that the character Arthas in WC3 lacks a bit of depth, he was just an angry young lad who hated everything opposite of what he was studying; it wasn't obvious that he had a lust for power and had strong motivation to kill his father just so he could ruin it in his own way.
Therefore for the character design, one can consider things such as a holy spell book chained to his girdle that has messy symbols and spells scrabbled in purple ink over the neat holy prints. but i don't think his armor should look like what appeared in wrath of the lich king.
to do list next:
- Arthas design
- Illidan metamorphosis design
- Undead design: Abomination, Ghoul, felguard, felhound
- Elf ranger design: archer, huntress.
- Demon gate design: that gate, the skull of Gul'dan and couple of doomguard or infernals.
- Pre-viz: need to create primitive shapes of each character involved, rig them to create storyboard and animatics.
- landscape concept: somewhere in Ashenvale. focus on type of trees, colour theme.
after the holiday you guys need to each pick a job to get started, I'll work on the pre-viz.
**
putting in a bit more detail on armor, with pattern I'm trying with the elvish and demonized combined curve; the breast plate look awful and need a lot more work, will try some more variation later on. speaking of hair style, still think longer looks better, at some point we need to do tests on using nCloth to simulate hair movement, I just wouldn't trust Maya hair.