Monday, 29 December 2008

The abomination I had in mind

Here's the abomination I had in mind. need to stick to the original look from WC3.

Abomination Concept


Well,I was tired from doing all the work on detailing the 'Glaives,so I decided I would just doodle around ( I actually wanted to test out some new pencils) with one the abomination designs I had floating about in my mind. 45 minutes later and a bit of cleaning up in Photoshop ), here was the result. I came to a couple of conclusions about the overall design:

1. Abominations are basically an amalgam of corpses,so I decided to give no symmetry to the limbs whatsoever. In fact,it should make for a rather challenging walk cycle,in my opinion.

2. I originally thought about having the creatures guts hang out from that gaping hole in its belly, but then decided against it because I felt animating that would be a chore,not to mention rigging the thing. Of course,if anyone knows of a solution for it,I'll be glad to patch it in. For the mean time,I think a simple texture map showing the guts inside the rip should suffice.

3. The weaponry I threw in are by no means perfect - they need to be done seperately. But the weaponry I had in mind for the creature would be large in size,definitely not the easiest thing for an ordinary person to handle. I figured this would fit because this particular character,while being slow moving, is incredibly powerful.

4. I know that Abominations are supposed to have three limbs,but I drew them with two for the heck of it. If required,I could throw in a small stump of an arm somewhere.

Well,that's the design. Do let me know what you think of it.

Friday, 26 December 2008

illidan armor concept 2

**edit**
A quick sketch in attempt to capture some interesting ideas.


**edit**
I had a thought about a mask, like a samurai cavalry mask, imagine it could be made out of a demon's skull or something, but that would risk to leave him completely unrecognizable, so I thought maybe should leave the blindfold as it always has been.
When working on Arthas design, please bear in mind to create a look between paladin and death knight, because when Illidan and Arthas met, it was still miles away for arthas to complete his conversion. If I were to write appendices, there would be some hard struggle on Arthas' side when he's alone. things such as dealing with the echo of voice from Frostmourne, haunted by the path he took, and the physical pain and wound that would never heal unless he reverses the holy spells and feed on what he once protected and loved. I always feel that the character Arthas in WC3 lacks a bit of depth, he was just an angry young lad who hated everything opposite of what he was studying; it wasn't obvious that he had a lust for power and had strong motivation to kill his father just so he could ruin it in his own way.
Therefore for the character design, one can consider things such as a holy spell book chained to his girdle that has messy symbols and spells scrabbled in purple ink over the neat holy prints. but i don't think his armor should look like what appeared in wrath of the lich king.

to do list next:
- Arthas design
- Illidan metamorphosis design
- Undead design: Abomination, Ghoul, felguard, felhound
- Elf ranger design: archer, huntress.
- Demon gate design: that gate, the skull of Gul'dan and couple of doomguard or infernals.
- Pre-viz: need to create primitive shapes of each character involved, rig them to create storyboard and animatics.
- landscape concept: somewhere in Ashenvale. focus on type of trees, colour theme.

after the holiday you guys need to each pick a job to get started, I'll work on the pre-viz.

**
putting in a bit more detail on armor, with pattern I'm trying with the elvish and demonized combined curve; the breast plate look awful and need a lot more work, will try some more variation later on. speaking of hair style, still think longer looks better, at some point we need to do tests on using nCloth to simulate hair movement, I just wouldn't trust Maya hair.

Wednesday, 24 December 2008

illidan armor concept 1

After a few attempt, I had a good one. I was trying to give Illidan a Shogun warrior look. clearly the original design of him even the rest of elvish theme had some Japanese elements in them, Illidan has always seemed like a samurai to me; and I always feel he can use more gears instead of running around like a streetball player from NewJersey.
Warrior from a cultural background with long time history would treat his armor and weapon as part of his body, there should also be symbols, artifacts or other things that he carries religiously. In his case, I think the priority should be 1. the source of his power-- arcane magic, 2. something from Tyrande, the woman he loves.
therefore in design of his armor, I was trying to give him enough items to protect his body even if the arrogant demonhunter decides to engage 20 felguards at the same time.
His armors are unbalanced, left flank is heavier and better protected than right flank, this enable him to wield his main hand blade in full flexibility while the offhand gains a better parry rate.
apart from the head, his skin now only shows from exposed upper arms, however the tattoos are still visible especially if the immolation should be switched on.
On bracers and legguards, there are long strips of enchanted leather acting as the hardened armor; those leather pieces were gathered from powerful creatures near a mighty source, could be Hyjal, the leather were made as part of armor and reinforced by a grant feral druid's spell. (not by Melfurion, Melfurion is restoration/balance; maybe by that bad tempered druid from the top of training building who keeps saying: Tyrande has NO idea how to lead our people!) so they are leather armor but think leather wearing druid in bear form.
At the moment I'm thinking he carries 2 artifacts, 1 being worn like a seal in the middle of the girdle, behind the belt. the other one could be a ring, on his left hand, Tyranda's tear or something similar.

more update with detailed improvement.
feel free to debate me on the character concept.