Sunday, 25 January 2009

Night elf huntress


**Edit - updating feedback from the talented Ruth Keattch, I asked her to try design some curves for the elf's armor and they look wonderful. **

A brief sketch of the huntress. still need more pattern design on most of the armor.
She wears armor made of worn enchanted leather with metal frame and decoration. Things that need dynamic simulation are probably her hair, feather on armor and small jewelery. Not planning on give a lot of cloth as she's a melee unit. this should create a contrast against her fellow elf who is wearing a cloak.

Her weapons are 2 extra lengthed dagger, positioned behind her waist with handles above her hips.

There are more details to add, but if there's no objection, I'll stick to the general shape of this.

Saturday, 24 January 2009

Felguard Weapon Concept



Further to Dan's sketch, I did a quick lineart for the Felguard blades. Let me know what you think of it.

Wednesday, 21 January 2009

Felguard and tree sketch




Felguard with 2 handed weapon. Not very happy with the weapon, would have wanted a more curvy and pointy weapon but couldnt get one looking right. Legs also look pretty bad but happy with the shoulder armour. I don't think theres much to change in the overall design for the Felguard.
First concept of the type of tree for the environment. I thought the bottom half of the trees could be covered in green leaves and moss then gradualy up the tree the leaves change to a darker colour.

Tuesday, 20 January 2009

Arthas concept




I think we can keep the general structure of Arthas' armor, mail underneath and plate outside, slightly bigger left pauldron than right one, decoration-wise, I feel we can keep the left pauldron and girdle in paladin style, decorated with symbol of eagle or lion. while the rest remain death knight theme as we've discussed so far. However another idea I have now is to keep full set death knight but should indication of the fading holy power through runes and texture of armor.
This can be presented through the spell texture, a mixture of heavy fluid like shadow spell and light dusty holy magic.

I'll make the simple figure image planes asap for the simple rig and animatic.

Thursday, 15 January 2009

Arthas Work In Progress

Hi,

I thought I'd better get this posted as I was getting bogged down with it and I really need to work on some other ideas. Its not quite finished and I cant seem to get the magic affects to look right. But I hope you guys like it.


I was thinking about what you said bret and how you wanted him in some DK gear and some Pally gear, so I tried to show that the pally gear is wearing out and hes replacing it as he goes. I might try and make the cape as tattered as the belt piece as well, to make him a bit more rag tag looking.

But like I said I got myself bogged down in the detailing of this. However I've learned a few things and hopefully the next one wont take me this long to get through. Might try Illidan next or maybe a ghoul or possibly mix it up and do an environment for the Doom Gate.

Wednesday, 14 January 2009

Follow up of Adam's archer



I think Adam's idea of archer will work fine, here's just a quick concept I sketched, hope it'd be helpful in further development of the character.
By the way where the hell is Dan and James's input? get your asses down here and do some work I can be proud of.

Night Elf Archer Preliminary




Hey all just knocked this concept for a Night Elf archer up and thought it would be good to get some feedback. I gave her a sort of smaller less obvious cloak for 2 reasons, first of all logistically a massive cloak would be a nightmare for an archer and second of all it'll give Arthas' long sweeping cloak much more presence if we don't overuse them on everyone possible.

She has a sort of loose leather skirt type armour for quick movement and then boots and legging type things of leather. Standard leather chestpiece as they're not meant to ever be in combat and have to get to good vantage points there's no point in them wearing anything heavy or mail etc.

Still working on the Arthas armour, weirdly my mum has a book on medieval armour through the ages so I've got a bit of an overload on reference at the moment!

Thanks

Thursday, 8 January 2009

Arthas Try




First off ignore the Frostmourne I know it sucks!

Well this is the first finished one of my drawings that's sort of Arthas concept. Like I said it's pretty similar to yours Bret. I like the fact that he still has his Libram chained to his belt I saw you went for a skull on it in yours, I think I opted for the emblem of the knights of the silver hand on mine sort of keeping his Paladin spells as it were. The rest of the armour is very similar to the Warcraft 3 stuff but I tried to make it a bit more interesting.

I'm going to put up one with the different bits of armour like your Illidan as well because I had a few kinds for almost each bit and a few where I don't know if maybe it would be nicer to have the death knight version. Main one I wondered about was the belt. Because I think the Death Knight one is pretty cool but then the old school one is really good too. The lion's head of lordaeron. I couldn't draw it face on at all so i've left the belt blank, i was defeated by the cat head :(

But yeah I'll put the armour ones up tomorrow, hope this is ok! Let me know if you would like me to try something else or take that in a completely different direction etc!

sketch of a shot

What I always love about Blizzard product is the cinematography, back in 2001 I noticed something very poetic and romantic about the direction of their cinematics, so confident in capturing audience with the beauty of their shots that they never rushed to pile up dazzling sequence like the fighting scenes in FF7 Advent children.
In the new Wrath cinematic, the peotic touch is still there and pushed towards perfection, along with the amazing music, voice acting, shading and texturing. Such approach to an animation will be the essense of we attempt to create.

Wednesday, 7 January 2009

Arthas concept 1

Just a quick concept, I have the idea of leaving the rest of armor rather paladin alike with some colour altering, but the right shoulder and the Frostmourn wielding arm should be decorated in death knight theme, as that's close to the source of corruption.
Will soon be moving on to the details of armor and assets, but I'd love to see what you people can come up with.

Character background