Wednesday, 24 December 2008

illidan armor concept 1

After a few attempt, I had a good one. I was trying to give Illidan a Shogun warrior look. clearly the original design of him even the rest of elvish theme had some Japanese elements in them, Illidan has always seemed like a samurai to me; and I always feel he can use more gears instead of running around like a streetball player from NewJersey.
Warrior from a cultural background with long time history would treat his armor and weapon as part of his body, there should also be symbols, artifacts or other things that he carries religiously. In his case, I think the priority should be 1. the source of his power-- arcane magic, 2. something from Tyrande, the woman he loves.
therefore in design of his armor, I was trying to give him enough items to protect his body even if the arrogant demonhunter decides to engage 20 felguards at the same time.
His armors are unbalanced, left flank is heavier and better protected than right flank, this enable him to wield his main hand blade in full flexibility while the offhand gains a better parry rate.
apart from the head, his skin now only shows from exposed upper arms, however the tattoos are still visible especially if the immolation should be switched on.
On bracers and legguards, there are long strips of enchanted leather acting as the hardened armor; those leather pieces were gathered from powerful creatures near a mighty source, could be Hyjal, the leather were made as part of armor and reinforced by a grant feral druid's spell. (not by Melfurion, Melfurion is restoration/balance; maybe by that bad tempered druid from the top of training building who keeps saying: Tyrande has NO idea how to lead our people!) so they are leather armor but think leather wearing druid in bear form.
At the moment I'm thinking he carries 2 artifacts, 1 being worn like a seal in the middle of the girdle, behind the belt. the other one could be a ring, on his left hand, Tyranda's tear or something similar.

more update with detailed improvement.
feel free to debate me on the character concept.

2 comments:

Sid said...

Love the artwork,especially the armor work and the Samurai theme. Even though I haven't really played World of Warcraft all that much,the first time I ever saw Illidan I do remember thinking he looked reminiscent of an old school Samurai. I'm currently drawing up as much artwork references to the Warglaive as I can and once I'm done I'll be able to do a few rough sketches of what it should look like.

I did have a question though about the weapon mounts for the warglaives though. How exactly does he stow them? I was thinking that maybe it would help if he had some sort of belt to clip the weapons on,in which case the character design may need to changed slightly to accommodate it.

Anonymous said...

thanks for the comments Sid. regarding the warglaives, he got them from a demon, there hasn't been any implication of how he carrys them around. in the WoW people who got the pair walks around with the giant jade looking blades on their backs, which is kinda silly (especially for human rogue, elf looks better with them) but also seemed like the only way to do it. in cinematic he summons them out of nothing.
It is important to allow the armor parcifically girdle to accommodate them; at the moment I'm thinking wearing them not like left/right mirrow position, but the right hand blade at right hip position like a cowboy revolver, while the left hand one is on the back.
however the script I'm working on doesn't really show the movements of sword drawing, so we should be able to avoid the problem if it gets too complicated.
It would be great if you can work on it from a production design point of view and use your expertise to try a few concept, let James know so he can put you on the blog as a poster so you can post some result on.