
Well,I was tired from doing all the work on detailing the 'Glaives,so I decided I would just doodle around ( I actually wanted to test out some new pencils) with one the abomination designs I had floating about in my mind. 45 minutes later and a bit of cleaning up in Photoshop ), here was the result. I came to a couple of conclusions about the overall design:
1. Abominations are basically an amalgam of corpses,so I decided to give no symmetry to the limbs whatsoever. In fact,it should make for a rather challenging walk cycle,in my opinion.
2. I originally thought about having the creatures guts hang out from that gaping hole in its belly, but then decided against it because I felt animating that would be a chore,not to mention rigging the thing. Of course,if anyone knows of a solution for it,I'll be glad to patch it in. For the mean time,I think a simple texture map showing the guts inside the rip should suffice.
3. The weaponry I threw in are by no means perfect - they need to be done seperately. But the weaponry I had in mind for the creature would be large in size,definitely not the easiest thing for an ordinary person to handle. I figured this would fit because this particular character,while being slow moving, is incredibly powerful.
4. I know that Abominations are supposed to have three limbs,but I drew them with two for the heck of it. If required,I could throw in a small stump of an arm somewhere.
Well,that's the design. Do let me know what you think of it.
1 comment:
that's a nice drawing Sid, and you nailed the research.
However I must say it isn't the direction of visual style I'm hoping to take, because the most important thing is that the audience recognize the animation is about Warcraft and it has to stick to the widely accepted Warcraft style since the release of WC3 in 2001.
Your drawing is great and it gives a mixed impression of Texas chainsaw and Uruk-hai berserker, but it doesn't really have features of the undead abomination unit from WC3 and now the WoW.
Giving Illidan armors is pretty much the maximum risk I'm willing to take in character design, yet that still needs to be tested with audiences especially the ones who are familiar with the WoW universe.
I've done a concept I had in mind and it's uploaded to my next post.
The design here is more like costume design for a drama movie, you are expected to design appropriate yet creative and beautiful costumes for characters in that movie, but you can't alter the shape or porpotion of human in the movie.
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